• Game Voucher E-Commerce

    Wallet Codes Mobile App

    October, 2020 - March, 2021

    Role: Product Designer | Duration: 5 Weeks | Team: Forest Interactive

  • About the Product

    Wallet Codes Mobile Apps

    Purchase In-game currencies

    (98% from total products)

    Entertainment Subscription

    (2% from total products)

    Available in 7 Countries

  • Background

    When I started joining the company, they already have the website version and the Business Team gave these insights:

    📈👥

    High Visitor During COVID-19

    During COVID-19, website visitors increased by 35.8% from Q1 to Q2 of 2020. The number was even higher in Q3, with a 72.8% increase.

    📉🛒

    High Visitor, Drop Checkout Page

    Only 3.85% complete checkout, and 2.78% complete payment

    📱

    Previous Survey: 64% Regular Customer expect to have a mobile app

    Faster and more secure payment (usually need to open mobile app to confirm payment). Also faster future purchase

  • UXR METHOD #1:

    User Interviews

    5 users who are most frequent buyers during the last 3 months.


    This session aim to gain more perspective about user's reasoning and motivation

    Key Insights :

    • Motivation why user purchase denominations:

    Category 1: "Skin Collector"

    Category 2: "Combat"

    • Fast Purchase, user want to go back playing the game immediately.

    Time to dig deeper

    What methods of UX research I will use to help drive clarity and focus to my solution, and why?

  • UXR METHOD #2:

    Moderated Usability Testing

    Current website in mobile view and direct competitor's product.


    The goal of this session not only to assess how the current market, but also to understand how participant interact and perceive competitor's product. Here are the result from the testing session:

  • UXR METHOD #2:

    Moderated Usability Testing

    Current website in mobile view and direct competitor's product.


    The goal of this session not only to assess how the current market, but also to understand how participant interact and perceive competitor's product. Here are the result from the testing session:

  • SUMMARIZE

    Research Takeaways

    #1.

    Difficulty and Slow Process in Finding Products

    • User already know what to buy

    • Both access search bar and top selling

    • Additional: Good to have to encourage user to explore other voucher products, not just game vouchers, could be beneficial for broader engagement and sales within the app.

    #2.

    Inability to View Overall Information During Checkout, Leading to Excessive Scrolling

    • User often scroll up and down to make sure the denomination and payment selection

    • Guest user can purchase

    Fast purchase ➡️ back playing game

  • Problem Statement

    How I might improve purchase experience to increase completion checkout in the mobile app version?

  • Brainstorming & Prioritization

    Stakeholder Discussion

    Collaborate with Stakeholders (Country Manager, Business Team, Devs, Designers, PM, QA) to find possible solution.


    Additionally, we discussed each country's objectives and priorities. The goal of this session was to explore various solutions and ensure alignment on goals before moving to the design phase.

  • Option A: Common Flow

    • Reduce scroll by separating Select Variation and Select Payment Page

    • Common behavior from existing e-commerce, user don't have to learn

    • Testing Result: Good, no complaint

    Design Exploration

    Concept Testing - A/B Testing

  • Option B: Timeline View

    • Combine Select Variation and Select Payment in one page

    • User can see summary and payment changes in one page

    • Uncommon behavior for e-commerce

    • Testing Result: Preferred

    Design Exploration

    Concept Testing - A/B Testing

  • Proposed Design Solution

    Research Takeaways and Design Improvement

    Problem Space #1: Difficulty and Slow Process in Finding Products

    • Introduce sections for Top Selling (for Guest Users) and Recent Purchases (for Logged-In Users) on the Homepage to expedite product selection.

    • Create a wider search bar for a larger tap area. Place it at the top of the screen, but not too close to the upper edge, for easier accessibility

  • Proposed Design Solution

    Research Takeaways and Design Improvement

    Problem Space #2: Inability to View Overall Information During Checkout, Leading to Excessive Scrolling

    • Implement timeline view that updates with each switch can ensure users are aware of these changes.

    • Total Payment component info stick to the bottom, it's near to the thumb tap area when user decide to pay

    • Constraint: Currently only Improving updates on the checkout page, as the payment page redirects to a third-party site.

  • Design Validation

    Unmoderated Usability Testing

    Test Insight

    • Overall, the feedback from testers was very positive.

    • Acceptable Task Completion Rate (75%)

    • Drop off reported because some of participant's device aren't compatible to download the prototype file

  • Impact

    #1. User spent more time in the homepage exploring products

    30.83%

    User Engagement Increased

    26s

    Avg. Time Duration also increased for 11.6%

    #2. More user who complete the checkout process in Checkout Page

    25.2%

    Increased Conversion Rate

    Comparing the first month after launch to the third month.

    Metrics insights were gathered using analytical tools and from Business Team

  • Impact

    #3. Additional Impact

    Successfully gained 100k+ downloads of the apps in Google Playstore

    Achieved Rating 4.1 out of 5 based on user feedback in Google Playstore

    Comparing the first month after launch to the third month.

    Metrics insights were gathered using analytical tools and from Business Team

  • If I had more time…

    • Improve the product to increase number of sign up users

    • Explore on game rank/ratings update, such as "Top Server Leader Board" for each season

    • Explore more on rewards mecahnism

    My biggest challenges was..

    I'm unfamiliar with game industries. Also, addressing numerous issues and expectation from various countries and only deliver a solution on a single platform.

    My biggest takeaways was..

    Early usability testing on both the current website and competitors' sites was crucial for identifying flaws and discovering areas for improvement.

    Reflection

  • Thank You!

    Nuwiya Amal